tag:blogger.com,1999:blog-976359046673204605.comments2018-08-28T01:32:25.663-05:00NPC a Daysnorkeyhttp://www.blogger.com/profile/01632988010547966965noreply@blogger.comBlogger45125tag:blogger.com,1999:blog-976359046673204605.post-22858315999503926972011-05-04T06:21:08.606-05:002011-05-04T06:21:08.606-05:00I started this project during the first Mega Dunge...I started this project during the first Mega Dungeon Renaissance so I knew it needed to be big. At first it was a mile or so tall, until I realized that I had an unlimited FX budget. The name its self was a throw-away that I just placed on the map.snorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-47642349398001919772011-05-03T20:19:05.591-05:002011-05-03T20:19:05.591-05:00That's an extremely unique setting! However d...That's an extremely unique setting! However did you get the idea for that?Spiralboundhttps://www.blogger.com/profile/01058997643317547694noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-3113085339449004362010-05-03T19:33:46.338-05:002010-05-03T19:33:46.338-05:00I usually describe misses just as much as hits, an...I usually describe misses just as much as hits, and crit fumbles just as much as fumbles. Which is, generally a "you smash him" or "your swing just misses him" for normal stuff, and more elaborate happenings for crits.Unknownhttps://www.blogger.com/profile/07740998361431085710noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-30203054754672682362010-05-03T09:06:13.076-05:002010-05-03T09:06:13.076-05:00I LOVE fumbles! I usually have an idea of how the ...I LOVE fumbles! I usually have an idea of how the PC screwed, though depending on the game, I've also let the players narrate it. My gang's good for it too. They love to fail spectacularly. (I've had one player whine about the fact he had too many points to spend on attributes in chargen.)<br /><br />It's the flip side of "I hit it." which is just as boring. If we disallow boringly told moves, why should we tolerate boringly told results.Siskoidhttps://www.blogger.com/profile/08266365376486695812noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-56079553253865687492010-02-21T18:52:57.326-06:002010-02-21T18:52:57.326-06:00Thanks and glad you liked it!Thanks and glad you liked it!Louhttps://www.blogger.com/profile/07408801554095867320noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-17016238954542772502009-04-13T16:47:00.000-05:002009-04-13T16:47:00.000-05:00Very nice town. Personally I like more smaller tow...Very nice town. Personally I like more smaller towns than bigger cities - for gaming and designing - because it's easier for both DM and players and just as fun as a big city.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-47027247915631235632009-04-13T07:45:00.000-05:002009-04-13T07:45:00.000-05:00Thanks again, I would have never spotted the typo....Thanks again, I would have never spotted the typo.snorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-55914275196699180812009-04-12T03:06:00.000-05:002009-04-12T03:06:00.000-05:00Hey Snorkey, thanks for the quick fix! Now, you j...Hey Snorkey, thanks for the quick fix! Now, you just need to correct the typo on "Elemental" and your post is perfect! :-) (Ok, I admit, now I'm being a b@$t@rD!) LOL! :DSpiralboundhttps://www.blogger.com/profile/01058997643317547694noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-69500170077109401792009-04-11T21:57:00.000-05:002009-04-11T21:57:00.000-05:00Interesting, where were you viewing it. I did see ...Interesting, where were you viewing it. I did see the "This ritual" cut and paste dangler (which I have sense corrected).snorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-23524154372768293812009-04-11T17:14:00.000-05:002009-04-11T17:14:00.000-05:00Interesting article, up to the point where it look...Interesting article, up to the point where it looks like it got cut off. Don't worry though, I was able to find a previous version of your article elsewhere! The concluding section of your post is as follows:<BR/><BR/>"... This ritual is only performed when<BR/><BR/>:PSpiralboundhttps://www.blogger.com/profile/01058997643317547694noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-21898903197487897462009-02-28T01:49:00.000-06:002009-02-28T01:49:00.000-06:00This is a really great top ten list, I love monste...This is a really great top ten list, I love monsters and monster lists. You can post this to our site http://www.toptentopten.com/ and then link back to your site. We are looking for top ten lists and our users can track back to your site. The coolest feature is you can let other people vote on the rankings of your list.Vincetastichttps://www.blogger.com/profile/09367800857300755203noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-54157741765449504262009-02-26T17:46:00.000-06:002009-02-26T17:46:00.000-06:00Yes, Though the learning curve is rather steep. Ho...Yes, Though the learning curve is rather steep. However, It does have uses above and beyond just creating gaming related materials (if there is such a thing).snorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-50887000204386670672009-02-26T00:28:00.000-06:002009-02-26T00:28:00.000-06:00That's some pretty impressive results. It makes m...That's some pretty impressive results. It makes me want to start trying my hand at it! Could be fairly useful for creating your own campaigns, or possibly even your own homebrew setting.Samuel Van Der Wallhttps://www.blogger.com/profile/05807118726461188603noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-32202474023157543152009-02-25T22:21:00.000-06:002009-02-25T22:21:00.000-06:00I must admit that CC3 has one heck of a learning c...I must admit that CC3 has one heck of a learning curve and that I am forever putting down the wrong thing in the wrong places. I did however find the work I did with the Gimp tutorials showed me that I can do a lot with the limited amount of time that I have to spend on such things. <BR/><BR/>I find that every time I go through the tutorial the maps get a little better. I would also recommend the <A HREF="http://www.profantasy.com/community/user_tutorials.asp" REL="nofollow">City tutorial</A>, it's very good.snorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-59329147916222095352009-02-25T14:26:00.000-06:002009-02-25T14:26:00.000-06:00I need to do some more work with my CC, I just hav...I need to do some more work with my CC, I just have not had the time to do so.Bonemasterhttps://www.blogger.com/profile/12179557302199193741noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-42410218745596020372009-01-16T19:18:00.000-06:002009-01-16T19:18:00.000-06:00Dam I hate it when the obsession over comes my sen...Dam I hate it when the obsession over comes my sense of simplisty. In hind sight I now realize that I could have done the much simpler map and rolled with it (Who knows if this new game will hold my groups interest long enough to make worth the effort.)<BR/><BR/>Thanks for the complement,<BR/>Snorksnorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-31819366695051583302009-01-16T17:41:00.000-06:002009-01-16T17:41:00.000-06:00I did this too...though mine was mainly for a hand...I did this too...though mine was mainly for a handout style map. <BR/><BR/>You can see it here - <BR/><BR/>http://thefineartofthetpk.blogspot.com/2008/10/bring-out-gimp.html<BR/><BR/>Looks like a good start to me!Donny_the_DMhttps://www.blogger.com/profile/05679820663329606114noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-45014552128614606042008-12-25T02:19:00.000-06:002008-12-25T02:19:00.000-06:00if you email me I can send you my entire tile set ...if you email me I can send you my entire tile set for DC1 and the file that tells it how to read them.<BR/><BR/> viri underscore cordova at yahoo dot com<BR/><BR/> Also, wow, that is an amazing map - I don't think I'm ever going to have that kind of ambition though lolViriathahttps://www.blogger.com/profile/13859643269452419716noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-24923997766501329762008-12-25T02:11:00.000-06:002008-12-25T02:11:00.000-06:00This comment has been removed by the author.Viriathahttps://www.blogger.com/profile/13859643269452419716noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-18172022619875451402008-12-25T02:10:00.000-06:002008-12-25T02:10:00.000-06:00This comment has been removed by the author.Viriathahttps://www.blogger.com/profile/13859643269452419716noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-15745660414777674342008-12-25T00:51:00.000-06:002008-12-25T00:51:00.000-06:00Viriatha, Very good tip. In 10 min of playing I co...Viriatha, Very good tip. In 10 min of playing I couldn't figure out how to load the tile sets such that the program could see them. (Manual?! I don't need no stinking manual). But I do like how, with object shadow on, I achieve a rather decent line dungeon with just the default wall/room tool. <BR/>I really enjoy the fact that If I draw a room, and then draw an overlapping room It automatically removes any walls in the overlapped region. <BR/><BR/>The maps that you directed me to were very nice and functional. <BR/><BR/>I dream of one day achieving this level of mapping http://www.dundjinni.com/forums/forum_posts.asp?TID=10590&KW=lich<BR/><BR/>Thanks again,<BR/>Snorksnorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-35537762358060237472008-12-24T15:26:00.000-06:002008-12-24T15:26:00.000-06:00For mapping, I recommend Dungeon Crafter v1 and He...For mapping, I recommend Dungeon Crafter v1 and Hexmapper; neither is supported any longer but they work really well if you have already existing maps as you can port bmp's right into them for modification.<BR/><BR/>Dungeon Crafter can be found at http://dungeoncrafter3.com/legacy/ - the DC1 customs link on the right is where you can find some custom tiles for it. Here's a link to something I made in about an hour today: http://2.bp.blogspot.com/_LrXi7QH5Zt4/SVKkGcqksyI/AAAAAAAAAJ8/VyszxAcDCqc/s1600-h/sobra.bmp<BR/><BR/>Hexmapper is now nearly impossible to find but I do have a copy I'm willing to upload if you decide to try it. Here's a hexmap I made with it: http://1.bp.blogspot.com/_LrXi7QH5Zt4/SUwBp5evSvI/AAAAAAAAAIU/bMjLRHc1x38/s1600-h/kynafir-summer.bmp<BR/><BR/>With both, you can cut and enlarge bmp files in paint then load and modify pretty easy. That's what I did with this and DC1:<BR/>http://projectvaliant.blogspot.com/2008/12/sobra-locations-broken-chant.html<BR/><BR/>Good luck!Viriathahttps://www.blogger.com/profile/13859643269452419716noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-72603107055590056022008-11-26T20:57:00.000-06:002008-11-26T20:57:00.000-06:00Ok, so I can't spell even when I am looking at it ...Ok, so I can't spell even when I am looking at it in a browser tab. (sigh). I corrected this, and by the power of digital content, it is as though it never happened. <BR/><BR/>Thanks for the tip on the spelling. <BR/><BR/>Greywulf, I have looked at your encounters list and found it amazing. I decided to try out Asmor's encounter generator to see if it would indeed make a GM's job a bit easier. So far so good. For me it made a great starting point. <BR/><BR/>Thanks,<BR/>Snorksnorkeyhttps://www.blogger.com/profile/01632988010547966965noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-61251345727459218412008-11-26T19:14:00.000-06:002008-11-26T19:14:00.000-06:00Heh, Asmar?Heh, Asmar?Anonymoushttps://www.blogger.com/profile/10284040131170289076noreply@blogger.comtag:blogger.com,1999:blog-976359046673204605.post-4924529039880943572008-11-26T13:40:00.000-06:002008-11-26T13:40:00.000-06:00Ain't Asmor grand? :DI've done something similar f...Ain't Asmor grand? :D<BR/><BR/>I've done something similar for a few one-shot adventures, using his random Treasure generator to create the parcels (but adding in Potions of Healing in place of some of the cash - the generator omits those!). <BR/><BR/>Instead of using the encounter generator though I use the <A HREF="http://blog.microlite20.net/2008/11/09/4e-monster-manual-encounter-table/" REL="nofollow">Encounter Table list </A> I made of all the pre-built encounters from the Monster Manual, eyeballing a good, consistent mix across the level spread. This makes it easier to keep a linked theme. Add one dungeon map, allocate the parcels and adjust to taste.<BR/><BR/>Works for me :Dgreywulfhttps://www.blogger.com/profile/12753572374090192209noreply@blogger.com