2009/07/30
Adventure Tools: Monster Maker
Admittedly, it's a bit of an 800 lb gorilla especially when compared to Asmor's Monster Maker but the ability to look up powers/other monsters is pretty huge.
Hey, what-da-ya-know: I posted an NPC.
2008/09/03
The Party of Six: 7th Level
Agninu - Reckless Strike pg 80,
Beck - Surround Foe pg 148, Lifedrinker longsword +2 pg 235
Cthic -Sand in the Eyes pg 121, Elven Cloak +2 pg 250, Dynamic Belt pg 253
Darrin -Lightning Bolt pg 162, Wand of fiery bolt +2 pg 243
Ehlin - Searing Light pg 66,
Each person receives 720 gp.
For saving her hide, Ehlin gifted the Dynamic Belt to Cthic, as it would be of greater use to him than her.
2008/09/02
The Party of Six: 6th Level
Agninu - Unbreakable pg 80, Lethal Hunter , Mountain Plate +2, pg 231
Beck - Guide the Charge pg 147, Alertness
Cthic - Mob Mentality pg 120, Skill Training (Intimidate), Dragon Slayer Shortsword +2, pg 233
Darrin - Invisibility pg 162, Dispel Magic pg 162, Action Surge, Amulet of Protection +2, pg 249
Ehlin -Bastion of Health pg 66, Group Insight feat, Resounding Mace +2, pg 249
Each also received 475 gp, Though, Beck and Cthic have decided to send their share home to their spouses.
Agninu's old suit of Battle Forged Plate +1 goes back into the party treasure. The Rituals of Enchant Item and Disenchant Magic Item were acquired from the Teifling consort and may be put to use on some of the party leftovers.
2008/08/17
4E NPC 00028 – Olam (Human, Male), a laborer
Physical Description: Olam is a handsome man of about 30 years, with brown hair, piercing green eyes and a well developed physic. He is unmarried and unattached, and, thus the source of much conversation amongst the ladies of the town.
Attributes/Skills: Olam has no skills other than having a strong back and looking good while working.
Values/Motivations: Olam has turned his back on his previous life and is hiding here in the town. He wishes to remain alone to the end of his days.
Behavior: First thing at every job: he removes his shirt. He will flee any fight.
Useful Knowledge: Olam knows his past but is not telling. He has avoided learning anything about the town.
Mannerism: He avoids eye contact at all times.
2008/08/16
4E NPC 00027 – Onis (Human Female), wife of Brethen, worker at the Stumbling Horse.
Physical Description: A very tired woman well beyond her prime. She wears basic clothing that is a bit frayed and stained.
Attributes/Skills: She is an excellent cook, when she has time, but between maintain the inn, keeping tabs on her girls, and keeping up with her husband.
Values/Motivations: She loves her family and the inn, and will protect them with her life.
Behavior: Though on the edge of exhaustion she is always pleasant and exuberant.
Useful Knowledge: She feigns ignorance at anything she doesn’t want to talk about.
Mannerism: She has a very shrill laugh.
2008/08/15
4E NPC 00026 – Nul, (Elemental Colossus, Stone) a.k.a. The Starving Rock
Physical Description: A massive vaguely humanoid statue buried chest high in the ground. Even so its 20 foot high head towers over the surrounding farms fields. His voice is like rolling thunder.
Attributes/Skills: Nul, has a gift for prophecy. As a beyond epic creature it is able to do just about anything except free it’s self.
Values/Motivations: After the loss of its partner due to quarrying some 50,000 years ago Nul has given up hope, stopped eating and no longer attempts to free it’s self.
Behavior: Nul is normally content to watch the hills erode; however, should something new present itself, Nul head will turn to follow it.
Useful Knowledge: Nul, has a very detailed knowledge of all the happenings from horizon to horizon for the last 100 Millennia.
Mannerism: When asked a question the massive boulder of a head will tip to one side.
2008/08/14
4E NPC 00025 – Nancia (Human Female), Matriarch of the Starving Rock Farm
Physical Description: She is an average looking woman of average build wearing nondescript clothing. Though, she does keep her nails clean and razor sharp.
Attributes/Skills: She knows how she runs the farm, and is quite the tyrant about it.
Values/Motivations: She is desperately lonely but has no time for socializing. Management of the farm takes all of her time.
Behavior: She will give orders expecting them to be obeyed without question.
Useful Knowledge: She knows the recent history (the last century or so) of the Starving Rock. She has only talked to it once, as a young girl, and what it told her changed her destiny.
Mannerism: She punctuates all instructions with a shaking fist.
2008/08/13
4E NPC 00024 – Mavo (human male), bar stool warmer at the Stumbling Horse
Physical Description: An aging large, dull eyed man dressed in simple stained and smelly clothes.
Attributes/Skills: Once a scholar of some ability and reputation, though much of his skill was lost in the accident he is still well versed on ancient history.
Values/Motivations: He drinks to stop the nightmares when he sleeps.
Behavior: Despite his addiction, he does try to keep a watchful eye on the tavern, and will tolerate no disruption or violence.
Useful Knowledge: He is well acquainted with all of the Horses’ regular patrons and is more than willing to make introductions if requested.
Mannerism: He quotes from the great works of literature.
2008/08/11
4E NPC 00022 – Kas (Human, Female), Doomed Teenage Romantic
Physical Description: An attractive, young girl with lighter blondish hair and stylish clothing.
Attributes/Skills: She is an excellent speaker, aside from the fact that she prefers to quote rather bad flowery poetry.
Values/Motivations: Kas is obsessed by the concept of Romantic love and tries to “fall in love” with any passing hansom male Human, Elf or Eldrin. Behavior: She will “quest” a target with some trivial/impossible quest and then flit away.
Useful Knowledge: She is connected to the local court.
Mannerism: She rests her arm across her forehead and sighs in mock despair.
2008/08/09
4E NPC 00021 – Knight the Cursed, Forgetful Green Knight.
Physical Description: He appears to be a man in a suit of shiny green field plate armor with a rather large sword. Due to a very, very old curse, he is unable to open (even the visor) or remove the armor. The armor it’s self is very magical and has resisted any attempt to disenchant it. (secret: the armor is empty).
Attributes/Skills: He is an old school follower of Pellor and a paladin. He is more than capable at combat, though he has no memory of a time before he arrived in town.
Values/Motivations: He is tried, and still a little ticked off at his situation. He wishes to complete the quest that he is on but is unable, as he can’t remember what his quest is.
Behavior: He has learned to ignore non-pellorite and non-humans as oppose to aggressively showing them the error of their ways. He is a good friend to Gerund.
Useful Knowledge: He has about 1 century of knowledge about the town and events, but he would only share it with an interested fellow believer.
Mannerism: For whatever reason, he always stands boldly facing into the sun.
2008/08/08
4E NPC 00020 – Jasmine, wife of Jared, baker.
Physical Description: She is an attractive woman of 33 years, who wears larger dresses and is rather pregnant.
Attributes/Skills: She is a devout follower of Pellor, a very competent baker, and a capable businesswoman.
Values/Motivations: He business comes first as it is a primary source of income for the family, and her new husband Jared is also very important.
Behavior: She is often seen talking to Gerund, Fastoak, and Fortunerose, sharing gossip, recopies, and distain for non-pellorites.
Useful Knowledge: She knows much about the politics within the town guards.
Mannerism: She scrubs her hands on her apron.
2008/08/07
4E NPC 00019 – Jared (Human), Gate Watcher
Physical Description: On duty his is a clam man of older years, modestly armed and armored. Off duty he is usually found with his family in their house in town.
Attributes/Skills: He is a competent fighter, and a fair to poor judge of character.
Values/Motivations: His family comes first, followed closely by the safety of the town.
Behavior: He is reasonably willing to accept a “tip” to allow the likes of Cthrin into town to trade. Though he can’t seem to distinguish one dragon born from another (“All I see is scales and teeth”)
Useful Knowledge: He can always use a bit of money on the side, usually in exchange for information about the comings and goings of various persons.
Mannerism: He talks in a halting manner.
2008/08/06
4E NPC 00018 – Isra (human), servant to Erica, Lady of the House Hassen
Physical Description: A strong, modestly dressed woman of 27 years. She maintains an air of respectability and restraint about her at all times.
Attributes/Skills: She is always very aware of what is going on around her, and is a rather competent fighter, but is otherwise unremarkably skilled.
Values/Motivations: Her relationship with the lady is very close, but very much one of station, though Isra has enough will to make Erica stay in line. She hopes, one day to become a part of the house leadership.
Behavior: She always accompanies Erica, everywhere, and watches silently from the shadows.
Useful Knowledge: She knows a great deal about the workings of house Hassen, but would not ever divulge that information, for any reason.
Mannerism: As she watches Erica with steely eyes, she will occasionally make a shushing noise, or snap her fingers to stop Erica from doing something foolish.
2008/08/05
4E NPC 00017 – Ipp (Imp) Watcher for the Azure Court
Physical Description: A small winged devil, who wears (when seen), a rather jaunty hat (bowler) and vastly oversized velvet slippers. Though most of the time he spends hiding or vanished.
Attributes/Skills: Ipp has excellent stealth skill, as well as a knowing the ritual knock and animal messenger.
Values/Motivations: Completing his master’s orders is of overriding importance, though he is getting more “playful” with the inhabitants of the town as time goes on.
Behavior: Ipp watches everyone, occasionally following “interesting” individuals for a time.
Useful Knowledge: He knows, but doesn’t understand, almost all of the secrets of the inhabitants, and much of their personal histories.
Mannerism: He likes to hid in the rafters, his chin in his hands. He also likes to steal apples whenever possible.
2008/08/04
4E NPC 00016 – Hennaflint Hannon (Dwarf) Skilled Ironsmith
Physical Description: When she is in public she dress in a manner befitting a well-to-do dwarf woman: Gold rings in her hair, and one of several crushed velvet dresses in bold primary colors. When she is working, she wears one of the several simple but hardy pant/shirt/leather apron outfits that she keeps in her shop.
Attributes/Skills: She is capable of forging nearly any weapon and almost any armor, given the time, materials and a design or template.
Values/Motivations: She is in business to make money and will not do charity work without a great cause.
Behavior: In business she is stoic and unexpressive, but in social settings she is outgoing and vibrant.
Useful Knowledge: She knows of Harrowsmiths plight, but is unable to aid in the matter.
Mannerism: She plays with the buttons on her clothing.
2008/08/03
4E NPC 00015 – Harrowsmith Drumlin (Dwarf) Failing Miner
Physical Description: His clothing is thread bare, and his eyes are watery.
Attributes/Skills: He, from a previous life, is very sneaky and rather adept at locks and traps. He is also an expert at mines and the dangers that lurk there in.
Values/Motivations: He is desperate to know what has become of his fellow miners, but is desperately short of resources to do so.
Behavior: He looks depressed and morose most of the time.
Useful Knowledge: He knows the lands surrounding and the layout of his mine.
Mannerism: When talking, he often wipes his eyes on his sleeve.
2008/08/02
4E NPC 00014 – Fortunerose (Elf) Keeper of the Shrine of Pellor
Physical Description: She wears her brown hair short and dresses in simple robes. Though vaguely attractive, she is a commanding presence when speaking publicly.
Attributes/Skills: She knows many rituals, including raise dead, and is adept at healing, and agricultural magic.
Values/Motivations: Expanding the power base of Pellor’s church is of first priority. The caring of her flock is a secondary consideration.
Behavior: She will have her way, no negotiation, no bargaining, it’s her way or no way.
Useful Knowledge: She knows every individual in town and it’s surrounds areas by name. She and Gerund had an ongoing “holeyer than thou” battle of words.
Mannerism: She will scowl as non-pellorites.
2008/08/01
4E NPC 00013 – Fastoak (Elf) Miller’s assistant.
Physical Description: His face is scarred from burns and cuts suffered during the Battle of Green Blades. His plan clothes and unremarkable hair is often coated in flour.
Attributes/Skills: He is good with a blade and knows a healing ritual or two.
Values/Motivations: He wishes, some day to restore his home land, but otherwise makes a living slightly cheating the farmers and the local ruler.
Behavior: Now reserved and shy, he once commanded scores in battle. Given the right situation, he will take charge.
Useful Knowledge: He knows that the Miller is cheating people, but as long as he gets a cut, he is ok with the situation.
Mannerism: He has a quiet voice that sometimes lisps. He will “dust his hands off” when he is thinking.
2008/07/31
4E NPC 00012 – Green (Teifling) Landed Farmer
Physical Description: An attractive, medium age female Teifling, who dresses slightly above her station when occasion permits. Her eyes are an brilliant green.
Attributes/Skills: She excels at physical endeavors, and struggles with the academic.
Values/Motivations: She will protect her land hold and family at all costs.
Behavior: She is most often encountered on her farm, but when in town she occasions the Stumbling Horse where she enjoys arm wrestling any who dares to challenge her.
Useful Knowledge: She know the lay of her side of town and the wilderness nearby. She does know much of the older history of the area, but some of what she knows is incorrect, or rumor.
Mannerism: She rolls up the sleeves of her shirt or dress just before taking action.
2008/07/30
4E NPC 00011 – Garrish (Teifling) Tenant Farmer
Occupation: Tenant Farmer to the House Hassin.
Physical Description: Dresses simply, but wears wild hair and horn decorations.
Attributes/Skills: His primary focus is on agriculture, though he is aware of a few modest rituals and knows a smattering of warlock magic, learned in his youth.
Values/Motivations: Farming and the success of his family is the focus of his life, though sometimes he wishes for a different life.
Behavior: He never reacts to any situation in anger, or just about any emotion for that matter. He is cool and detached.
Useful Knowledge: He has worked with Doolin, and is a tenant of Elan’s family, neither of which he likes.
Mannerism: He talking to someone, he stares at them.