Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

2011/05/11

Random Thoughts

 had a thought the other day about creating a random table that then had modifiers on pretty much every entry that would push the average up or down buy a given amount. So, if the table was a d10 each entry would have a positive modifier that would push the next roll upwards toward twenty, and the high numbers would have modifiers that would push the roll downward toward zero.
The effect that I was trying to go for was one of ebb and flow of history. If you are in a state of war, more war is a likely out come of the next roll. In a straight d10 table, war would normally happen every ten years. Where as, a more natural feeling table would have periods of conflict followed by periods of peace.
I will need to do some thinking on this subject.

2010/03/22

An Apology and a Teaser

I must apologize to all who saw the pulled back post on the rss feed: I inadvertently published an article out of order and before it's time.

As a way to make up for it I thought I post a little teaser of my next project.
Template

Produced with and using textures and materials provided by Fractal Mapper and released under Creative Commons, Remix - Attibuation share and share alike 3.0a license.

2006/12/02

Expanded One sentice NPC

Having seen and used the One Sentence character concept maker over on Deep in the game I decided to post a variation that I am currently using in my B5 game design:

A (personality trait) (profession/race/class as relevant), who (background event), is/must (personal goal).

Some quick examples:

  • A happy human soldier, who served in the battle of the line, is looking for revenge.
  • An anxious commoner bartender, who stole from the mob, is looking for love.
  • A sympathetic goblin sorcerer, who fought for the humans, is fighting for equality.
  • An insane dwarven craftsman, who has found the plans, is looking for the right tools.
  • A sloppy human wizard, who has lost it all, is rebuilding her gang.
Some B5 specific examples:
  • An exuberant 5th lvl Human Agent/2nd lvl soldier, who lost her husband, must find a cure.
  • A fallen 3rd lvl Mimbari (priest cast) diplomat, who fought and lost, is trying for success.
  • A sarcastic 5th lvl Human worker, who has remarried, is gathering money.
  • A faitelistic 5th lvl Centauri telepath, who has seen to much, is looking for a fix.
  • A shackeled 4th lvl Narn soldier (infantry), who fought on home world, is going to make someone pay.
  • A vile 7th lvl human worker (Office), who has pilfered, is engaged in a cover up.