"You got a 13, you miss."
A phrase often heard at the gaming table: a sad and uninspiring statement that renders the PC's actions and efforts meaningless; It shuts them down; and takes them out of the game.
The idea that I had was to let them describe their failed attack in terms of the encounter (or challenge) allowing them some narrative control.
The next time a PC misses I am going to ask them: "Describe what happened?"; "Tell me about the attack that missed" or "Tell us what went wrong".
Just a short thought for the day.
2010/05/03
2010/04/29
Nogg, Elderly Night Door watch man
Situation: The players approach a small town after dark.
Nogg 63 Human Male , Night Guard
Stooped, elderly, with dim, watery eyes and sparse gray hair.
Volunteered: Question 1: "Who are you, and what you be doing at this hour of the night?"
Friendly:
What do you do here?: I have been the night guard of this gate for more years than I care to count. It is my job to not admit "Strange Folk" after dark.
What do you want?: I'd prefer to spend my nights sleeping, though I don't know that I could do that any more.
Has/Is [NPC] been through the town: I do not know can you describe them?...
[Thinks for a moment and answers honestly].
Can we come in?:Ey, you look honest enough, not like those [refer to a plot relevant NPC/Organization or rumor].
Confrontation:
We don't have time for this: Let us in!: Nay, "Strange Folk", must wait for dawn.
[Offer of a reasonable bribe/Toll] Oh, yes, I see no "Strange Folk" here [opens the night door and recommends an near by Inn].
So you can be bought, wait till we tell the Capitan of the Guard: Please, no, I don't want to end up like Jenkens. [returns the bribe] He still hasn't gotten all of the pitch off.
Physical:
Volunteered: [Slams the night door] Help, Night watch...[Runs to fetch the night watch, leaving the gate unguarded for a 1d10 rounds].
Consequences:
If physically confronted: Add a check to "City Guards".
If treated in a friendly manner remove one check to "City Guards".
2010/04/28
Dirt, Free Man of the World
History: Hasir was a man of weath, status and influence who married into an impoverished Noble line.
Premise: One day he was touched by a divinity and has renounced worldly wealth and power. He now lives, wandering from town to town, performing day labor for any who will pay him with a place to sleep and a bit of food to eat. After a few days he moves on leaving 99 gold coins behind.
Problem: His spouse wants him back; The family patracrh wants the everfull purse back even more so.Dirt/Hasir Human Male, 43, Laborer/Noble.
Appearance: A human male in his low forties, in simple plan but clean, often mended, clothes. He has dark hair and dark eyes. His voice is quite and humble.
Volunteered:
What's your name/Story: "I be Dirt, Sir, a free man of the world. I have nothing but my clothes and a strong back. "
Why do you live this way/what do you desire: "I desire only to do a days' honest work. Though some food and a place to sleep would be nice. "
Friendly:
If a discussion of Poltics/Nobility/Society happens in front of him: He will comment, aside, with accurate and insightful information. When confronted, he will fumble, applogise, and feign ignorance.
Confrontation:
How do you know these things: I am very sorry sir, I mean no harm. (lie) I once worked for a powerful man and learned a smidgen about such things.
What was his name, where did you come from: His name was Hasir, he was a powerfull, small minded and shallow man.
Are you Hasir/What is your real name: Please sir, do not make me go back, that life was hollow, empty of meaning.
Physical:
Any physical assault or threat will make Dirt/Hasir cower and surrender.
Volunteered: Don't hurt me.
Consequences:
Spouse: She is initially overjoyed at his return, but becomes increasingly upset at his new world view. Eventually she will send him away after one too many confidence of his to a peer.
Patriarch: Pleased over the return of the artifact. He may need to deal with Hasir, possibly through more violent and covert means.
Consequences:
Spouse: She is initially overjoyed at his return, but becomes increasingly upset at his new world view. Eventually she will send him away after one too many confidence of his to a peer.
Patriarch: Pleased over the return of the artifact. He may need to deal with Hasir, possibly through more violent and covert means.
2010/04/15
2010/03/22
An Apology and a Teaser
I must apologize to all who saw the pulled back post on the rss feed: I inadvertently published an article out of order and before it's time.
As a way to make up for it I thought I post a little teaser of my next project.
Produced with and using textures and materials provided by Fractal Mapper and released under Creative Commons, Remix - Attibuation share and share alike 3.0a license.
2010/02/20
In Praise of: Snows of an Early Winter
The adventure its self is well written with no investigative dead ends or stumbling blocks. Additionally the adventure is well paced with a good mixture of investigation and combat. The combat is scales to larger and larger fights as the adventure nears it's climax.
Louis Agresta created two Adventure layout innovations that I feel compelled to share:
- A NPC template that assists the referee in the characterization and dissemination of NPC knowledge.
- Trigger Tracker - A tool for tracking the attitude and response of interested NPC's and Groups.
NPC Template
Name, Age, Profession/Role
Stat Block
Volunteered:
In character Statements, facts, warnings and threats given freely during the encounter.
Friendly
If the PC's act in a friendly manner they may receive the answers to:
Question 1: Response
Question 2: Response
...
Skill checks (psychology, Fast Talk, or idea rolls) that must be passed to coerce the individual into answer:
Question 1: Response
Question 2: Response
...
Physical:
Skill checks or amount of damage that must be done before the individual is compliant enough to answer:
Question 1: Response
Question 2: Response
...
Consequences
A discription of how the actions of the pc's change the values in the trigger tracker table. Examples would include
If the PCs made contact add a mark to group 1
If the PCs were mean to remove a mark from group 2
Trigger Tracker
| Personality | Marks | Threshold | Event or Action |
| Npc/Group 1 | 2 4 6 | Name of Event 1 Name of Event 2 Name of Event 3 | |
| Npc/Group 2 | 4 | Name of Event 4 Special: The event only applies on after other events or at a specific time. | |
| ... |
These two innovations would be very useful to mystery/investigation games; and would have utility in non-linear open plot (Sandbox) style campaigns.
2010/01/04
In Prase of: D&D Doodle
I encountered this site via a Google reader feed: D&D Doodle the character sketches are good and stylistic but the maps are Amazing:

I love the detail of the isometric 3D maps.

I love the detail of the isometric 3D maps.
Also take a look at the Fallcrest town map.
2009/10/27
NaNoWriMo Thoughts
It's been some time sense I last posted anything real here (2009/06/01 as a matter of fact). So many things I have missed commenting on:
Mega Dungeons
Mapping
Gencon
RPGBloggers Controversy
etc.
However I am not goning to comment on any of those today.
Today I am thinking about NaNoWriMo and what I might do during November.
I am Tempted to use that time to actually do a write up of "My Campaign World" which I call "The Living Lands": A world suffering from a plague of Immortals into which the Players, or Heroes, are born.
The world is, save for an excel spreadsheet and a map, existing largely in my head and I do believe that it is time to commit it to "Paper". A Friend of mine did something similar last year for his world and I am rather pleased at the result.
I plan to use the very nice "How to Make a Fantasy Sandbox" guide from Bat in the Attic as a road map for the development of the document.
Places of Intrest in the Living Lands that should be covered in the Gazetteer:
- MoonFell
- Libraries of the Ancients
- City of Glass
- Tilted Tower
- Sky Thread
- Shattered Dome
The Races of the world that will be covered are:
- E'tenal - a mixed population of standard PC races (elves, humans, Dragonborn etc) that were rendered childless but functionally immortal.
- FeralKin - which includes Clawfoots, Wigs, Bigtooths, Dog-Faces and many other of the non-immortal, "Uncivilized" humanoids.
- GreyKin - a race of Undead once noted as the greatest of Healers.
- Plauge Dreamers - Rarely encountered diabolical undead.
The premmis of the game is that very rarely, an E'tnal will give birth to a child, who is mortal (or "Hero" as they are know) and has no normal role in society. So the Heroes are trained and set out into the world to "Make a Difference". Three major hero quests are:
- Return the memories that were lost 691 years ago.
- Cure the Infertility of the E'tnal
- Remove the curse of Immortality from the E'tnal.
With much effort I do believe that I can get 50K words in 30 days (but I am not certain enough to actually sign up for it). Maybe, after some review and editing I will post a PDF of the world.
As for this blog, I want to post snippits and progress on the project. After it is done I will get back into a regular posting schedule of NPCs for Pathfinder, 4E, Traveller and Call of Cthulthu (4th edition and possibly Trail of Cthulthu).
Note: this post is a result of me committing to my self that I would spend an hour writing and this was the easiest place to start. I am also attempting to see what pace I write at and after 43 minutes I now have 519 words. Given that I need to write 1666 words a day that means that I will need to write for 2.3 hours (or improve my writing speed by 130%).
Thanks,
Snork
2009/09/06
TerrainlinX: Himmelveil Streets
It is amazing how far paper diorama's have come:
(This is not a paid placement. Nor do I own this product (Yet)).
(This is not a paid placement. Nor do I own this product (Yet)).
Found at RPGNow.
2009/07/30
Adventure Tools: Monster Maker
Ok Monster Maker, especially once it's out of beta and has an html/cut-paste option, has me won over.
Admittedly, it's a bit of an 800 lb gorilla especially when compared to Asmor's Monster Maker but the ability to look up powers/other monsters is pretty huge.
Hey, what-da-ya-know: I posted an NPC.
Admittedly, it's a bit of an 800 lb gorilla especially when compared to Asmor's Monster Maker but the ability to look up powers/other monsters is pretty huge.
Hey, what-da-ya-know: I posted an NPC.
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