Chance: Male Giant(Hill) Pal1/Gnt12; CR 8;
HD 12d8+1d10+65; hp 73;
Init +4; Spd 40 ft/x4;
AC 25 (+3 armor, +4 shield, -1 size, +9 natural), touch 9, flat-footed 25;
Base Atk/Grapple +10/+21;
Full Atk +15/+10 Two-handed (3d6+10;19-20/x2, Greatsword), +14 Primary
Natural (1d4+7;20/x2, Slam), +14/+9 One-handed (1d4+7;20/x2, Grapple),
+14/+9 Two-handed (2d8+10;20/x2, Greatclub);
SA&SQ Aura of Good(Ex), Code of Conduct, Detect Evil(Sp), Smite Evil(Su);
AL LG; SV Fort +15, Ref +4, Will +6;
Str 24(+7), Dex 11(+0), Con 20(+5), Int 14(+2), Wis 14(+2), Cha 9(-1);
Skills: Climb¹ -3, Diplomacy¹ +4, Heal¹ +3, Jump¹ +5, Knowledge (religion) +10,
Listen¹ +16, Sense Motive¹ +3, Spot¹ +12.
Feats: Combat Expertise (PH 92), Improved Initiative (PH 96), Power Attack (PH
98), Tower Shield Proficiency (PH 101), Weapon Focus (PH 102)
+14 Strength, -2 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma
Base land speed of 40 feet.
+9 Natural Armor bonus.
Natural Weapons: Slam(1d4+7)
Rock Throwing(Ex): The range increment is 120 feet.
Rock Catching(Ex): You can catch Small, Medium, or Large rocks.
Favored Class: Barbarian
* Aura of Good(Ex): You have a faint aura of Good.
* Code of Conduct: You must remain Lawful Good. You must respect
legitimate authority, act with honor, help those in need, and punish those
that harm or threaten innocents. You must never knowingly associate with
evil characters, or those that consistently offend your moral code.
* Detect Evil(Sp): At will, as the spell.
* Smite Evil(Su): 1 time(s) per day, you can add +0 to your attack roll; if the
creature you strike is evil, you inflict an extra 1 points of damage.
History: Chance was to be born the son of the Hill Giant Jaral until a party of adventures murdered his mother, abducted the child and delivered him to a monastery of Pellor.
He grew up just in time to participate in the Greyhawk Wars.
Goals: to serve Pellor and fight the demonic tide.
Possessions: Large Studded Leather Armor. Wooden Tower Sheild, Cloth sack frock, wooden holly symbol (Pellor)