2009/04/13

Village of Potshearth: Overview

A tiny industrial village on the coast known for its pottery.

Population: 550 with another 230 in the country side. The people of Potshearth are humans, dwarves, dragonborn (in the highland desert), and a few halflings. A family of Eldran dwell in the castle.
Government: Mercantile Democracy, over seen by Lady Netha the regional representative for the government and leader of the towns guards. All matters of importance to the town are voted upon by those who are interested in the issue. Each person receives 1 vote. Those with a greater stake can purchase additional votes by paying 1 gp to the town for each additional vote desired. The revenue generated by purchased votes goes into the towns coffers with 10% being skimmed off to the lady and the land.
Defense: there are only 20 standing guards housed in the blue keep at any one time. Though the lady can call up to 200 militia in time of need as every able bodied person is trained in basic combat during the winter seasons.
Industry: The Kilnmasters Clan run a successful ceramics business, which is, along with some high grade olive oil from the Grovekin's orchards, are the major exports of the town. Internally the town is more than sufficient in food production with vegatables, saltrice and fish being the primary staples.Traders comming from the highland mines and further up the coast often pass through the town. Frequently small ships beach here during low tide to take on freight and an occasional passenger or two
Taverns: Blue Crock Inn; Bouncing Cup; The Blue Crock Inn Services road travelers, merchants and plays comunity center during voting times; It has a common sleeping room plus a small number of private rooms. The Bouncing cup is located on the shore and is only open when a ship has beached, and offers little more than cheep beer and a kind of warm spot to sleep it off.
Supplies: Mith acts as a coordinator between buyers and sellers. She occupies a table at the Blue Crock, though is more often seen ridding about town on her painted horse. The Blue keep is home to the only smith in town who can craft weapons or armor to order but is allowed to sell older items from the armory.
Temples: The Allshine is home to a number of priests of the various, more popular gods.


Note: map created with Campaign Cartorgapher with City Designer
Released under the creative commons Attribution-Share Alike 3.0 license

2009/04/10

Social Rituals: River Master

Level: 8Component Cost: 1350
Category: SocialMarket Price: 6800 gp
Time: 20 minutesKey Skill: Nature/Religion
Duration: 1 season

When begining this ritual any number of participants may assist in the casting by chanting along with the primary ritual caster: they do not need to know the ritual or be skilled in any way other than being able to speak and understand caster's instructions. For every 10 untrained participants there is a +1 accumulative modifier to the skill check.

By calling on ancient spirits/deities/primordial powers a mass of participants can ward a length of river bank against flooding. During the duration of this ritual a warded river will not cross the boundries that it had at the time of the ritual's casting, with the river's flow increasing speed to make for any extra volumn of water during times of flood.

This ritual has no effect upon Elemental water creatures. This ritual will not prevent storm surges and has no effect upon ocean water; Nor will the ritual prevent water from other sources (flash floods) from inundating the affected area, or affect water entering the area from an unwarded stretch father upstream; It must be cast upon running water in the form of a stream or river.

Check ResultRiver Area Protected
9 or lower1 square
10-1910 squares
20-29100 squares
30-391000 squares
40 or higher10,000 squares

Many Towns and City's make the ritual a part of spring time celebrations to prevent disastrous floods with in the comunities' confines.
It should be noted that by casting this ritual during the dry season it is possible to keep seasonal streams from flowing, though the water will go elsewhere.
(Edit: fixed typos pointed out by SpiralBound)

2009/04/09

Social Rituals: Indulgence of the Fire God

Level: 1Component Cost: 5 gp
Category: SocialMarket Price: 25 gp
Time: 1 minuteKey Skill: Nature/Arcana
Duration: 1 year

This ritual only has an effect if cast in an area warded by the ritual "Blessing of the Fire God": It will create a 1 square area that is unaffected by the "Blessing" and fires can be started as normal in that area; Elemental Fire creatures take no damage from the blessing; Magic fires are unaffected. 
This ritual is normally cast upon wealthy town people's hearths and in their kitchens to allow for a more comfortable life style. 

2009/04/08

Social Rituals: Blessing of the Fire God

Level: 6Component Cost: 1400
Category: SocialMarket Price: 3600 gp
Time: 20 minutesKey Skill: Nature/Arcana
Duration: 1 year

When begining this ritual any number of participants may assist in the casting by chanting along with the primary ritual caster: they do not need to know the ritual or be skilled in any way other than being able to speak and understand caster's instructions. For every 10 untrained participants there is a +1 accumulative modifier to the skill check.

By calling on ancient spirits/deities/primordial powers a mass of participants can ward dwellings in the affected area against normal fires. During the duration of the ritual normal fires difficult to start within dwellings and are quickly extinguished if they are started. 1 square of normal fires will be extinguished every round by the affects of this ritual. Further more the ritual imposes a -5 ritual penalty to Nature skill checks for the purposes of starting a normal fire.

Magical fires suffer a -1 ritual penalty to damage. Elemental fire creatures will also take 1 point of cold damage at the end of their turn (no save) while in the area of effect.


Check ResultRadius Protected
9 or lower1 square
10-1910 squares
20-29100 squares
30-391000 squares
40 or higher10,000 squares

Many Towns and City's make the ritual a part of spring time celebrations to prevent disastrous fires with in the confines, though it can make day to day living a bit more difficult. (See tomorrow's Indulgence of the Fire God).