So here is my first 4th ed PC: A human battle cleric of Erathis.
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| Alester Adams |
| Level 1 Cleric of Erathis (Leader) |
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| Medium Natural Humanoid (Human) |
| XP 100 | |
Initiative +4 | Senses Perception +3 | HP 13; Bloodied 6 | AC 16; Fortitude 11, Reflex 11, Will 13 | Speed 5 | Healing Surges 8 | Action Points 1 | |
Attack Lance of Faith (Standard; At Will) * Divine, Implement, Radiant | Range 5, Single Creature, +3 vs Reflex, 1d8+3 Radiant damage and one ally you can see gains a +2 power bonus to their next attack roll against the target. | |
Melee Priest's Shield (Standard; At-Will) * Divine, Weapon | Single Target, +5 vs AC, 1d10+3(Morning Star) damage, and you and one adjacent ally gain a +1 power bonus to AC until the end of your next turn. | |
Melee Righteous Brand (Standard; At-Will) * Divine, Weapon | Single Target, +5 vs AC, 1d10+3 damage, and one ally within 5 squeares of you gains +3 power bonus to melee attacks against the target until the end of your next turn. | |
Melee Healing Strike (Standard, Encounter) * Divine, Healing, Radiant, Weapon | Single Creature, +5 vs AC, 2d10+3 radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally witin 5 squares can spend a healing surge. | |
Feat Channel Divinity: Harmony of Erathis (Minor, Encounter) * Divine | Range 10, Single Ally, if you have at least three allies within range, grant one of those allies a +2 power bonus to their first attack roll before the start of your next turn. | |
Power Beacon of Hope (Standard, Daily) * Divine, Healing, Implement | Close Burst 3, +3 vs Will, Target is weakend until the end of its next turn, You and your allies in the burst regain 5 hp, and your healing powers restore +5 hp until the end of the encounter. | |
Lawful Good
| Languages: Common, Draconic
| Skills Arcana (int) + 5, Diplomacy(Cha) +5, Heal(Wis) +8, Insight(wis) +8, Religion(wis) +5 | Feats Improved Initiative, Harmony of Erathis | Str 16(+3) | Dex 10(+0) | Wis 16 (+3) | Con 12(+1) | Int 11 (+0) | Cha 13 (+1) | |
Equipment Chainmail, Morning Star (+5 vs AC 1d10+3), CrossBow (+2 vs AC, 1d8, range 15/30, load minor), Adventures Kit, Holly Symbol, 5gp. |
Motivation: True Faith, an restoring ancestral lands titles to his family.
History: Trained for battle in the Law offices of the Great City, Alester is out to recover the lost lands and bring the lawless to heal.
Notes: This took about 2 1/2 hours to create, mostly due to ignorance of the rules and a fair amount of page flipping. I modeled the layout on the Monster Manual. Editing done in Emacs.
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