had a thought the other day about creating a random table that then had modifiers on pretty much every entry that would push the average up or down buy a given amount. So, if the table was a d10 each entry would have a positive modifier that would push the next roll upwards toward twenty, and the high numbers would have modifiers that would push the roll downward toward zero.
The effect that I was trying to go for was one of ebb and flow of history. If you are in a state of war, more war is a likely out come of the next roll. In a straight d10 table, war would normally happen every ten years. Where as, a more natural feeling table would have periods of conflict followed by periods of peace.
I will need to do some thinking on this subject.