- [Level 10 Magic Item]: Scabbard of Sacred Might (Adventurer's Vault, page 177 [Wondrous Items]) (DDI)
- [Level 9 Magic Item]: Loamweave Armor +2 (Adventurer's Vault, page 47 [Armor]) (DDI)
- [Level 8 Magic Item]: Quickling Boots (Adventurer's Vault, page 129 [Feet Slot Items]) (DDI)
- [Level 7 Magic Item]: Martyr's Armor +2 (Adventurer's Vault, page 47 [Armor]) (DDI)
- [1008 gp]: 1005 gp, 27 sp, 30 cp
- [900 gp]: 397 gp, 21 sp, 90 cp + 1 topaz (500 gp)
- [612 gp]: 108 gp, 32 sp, 80 cp + 1 alexandrite (500 gp)
- [612 gp]: 105 gp, 64 sp, 60 cp + 1 alexandrite (500 gp)
- [288 gp]: 283 gp, 46 sp, 40 cp
- [216 gp]: 111 gp, 40 sp, 100 cp + 1 moonstone (100 gp)
2 | Snap and Rend, Visejaw Crocodile (DDI) | Level 4 Soldier | 175 | Monster Manual, page 45 (Crocodile) |
4 | Zith, Rith, Vith, and Nith, Orc Raiders (DDI) | Level 3 Skirmisher | 150 | Monster Manual, page 203 (Orc) |
To see Snap and Rend, is a perception check. Rend prefers Elves and Eladrin over other targets.
Zith is happiest fighting; Rith insults opponents very broken, bad common in combat. Vith does the "hard core" routine. Nith would rather be some where else and will flee if bloodied.
Treasure: Lot #8 with the gem being found in Snap's mouth, the coin is dispersed amonst the Orcs.
Encounter 2: 6th Level, 1350xp
4 | Anamor, Vertrani, Occam, Nerrial Zhent War Mage (DDI) | Level 6 Artillery | 250 | Forgotten Realms Campaign Guide, page 283 (Zhentarim) |
1 | Aurther, Riding Shark (DDI) | Level 8 Skirmisher | 350 | Adventurer's Vault, page 13 (Mounts) |
Anamor gets upset when his clothes get dirty; Vetrani sports a well groomed beard; Occam, though clean shaven is constantly playing with a razor; Nerrial is constantly glancing at the sky. Aurther is a shark.
Treasure: Lot #9, dispersed amongst the War Mages.
Encounter 3: 6th Level, 1300xp
2 | Van and Ider, Shadar-Kai War Witch (DDI) | Level 5 Controller | 200 | Dungeon 158, page 30 (The Shadow Rift of Umbraforge) |
1 | Rover, Dire Wolf (DDI) | Level 5 Skirmisher | 200 | Monster Manual, page 264 (Wolf) |
1 | Veep, Kobold War Priest (DDI) | Level 5 Controller | 200 | Dragon 364, page 59 (Creature Incarnations: Kobolds) |
2 | Ath and Shee Bladeling Spiker (DDI) | Level 6 Soldier | 250 | Manual of the Planes, page 116 (Bladeling) |
With the start of combat Ath, Shee and Rover will close under covering fire of 2 Beshadowed Mind effects (from Van and Ider) and a Devouring Stone effect (from Veep). On the round that the scrum starts Van and Ider will let loose with their Shadow Bind to immobilize targets and then use Shadow Jaunt to close. Ath and Shee make Falchion and Natural Spikes attacks every round while staying mobile, though, they will release a razor storm when flanked. Veep, doesn't want to get into melee and will use Surge of Terror to make a clearing to get away if confronted.
Veep giggles every time she hits with her Venomous Sting. Ath's blades are rusty where as Shee decorates his with scraps of flags and banners. Van is rather tall when compared to Ider's portly stout shabby dressed frame.
Treasure: Lot #4
Encounter 4: 6th Level, 1200xp
2 | Shtath, AndthaVenomous Abishai (DDI) | Level 6 Controller | 250 | Draconomicon: Chromatic Dragons, page 210 (Abishai) |
2 | Olie and Nolie, Ogre Savage (DDI) | Level 8 Brute | 350 | Monster Manual, page 199 (Ogre) |
Olie and Nolie obviously guard the path from around a large campfire; Shtath and Andtha are curled up in the nearby oversized tents.
The Ogre's are more than willing to parley with the party (if for no other reason than to allow the Abishai time to try and sneak up on the party. ) But really don't want to let the party pass.
In combat the Abishai will lay down the Venom cloud zones to cut off the path both forward and back. They will use Eyes of the Dragon to try to slid targets to the drop off or into the Venom zone (which ever is closer).
The Orges, they smash stuff, and when ever they can they will Use Angry Smash.
Treasure:Lot #10
Encounter 5: 7th Level, 1600xp
4 | Sahuagin Priest (DDI) | Level 8 Artillery | 350 | Monster Manual, page 224 (Sahuagin) |
1 | Stone Arm, Kobold Wild Mage (DDI) | Level 5 Controller | 200 | Dragon 364, page 57 (Creature Incarnations: Kobolds) |
Stone Arm, is recless and crazy: He shakes his wand (as though he is trying to get a flash light to work) and then release either Wild Surge OR Wild Magic. After every effect he will look supprised but quicly become confident. When hit, he will giggle, right up to the blow that kills him, where he will giggle, then look stunned, say "Oh" and explode with a Wild Blast. He will harrass the party trying to keep then distracted and keep them from closing with the Sahuagin.
Treasure:Lot #1, #7
Encounter 6: 7th Level, 1600xp
1 | Grick Alpha (DDI) | Level 9 Brute (Leader) | 400 | Monster Manual, page 145 (Grick) |
2 | Dryad (DDI) | Level 9 Skirmisher | 400 | Monster Manual, page 96 (Dryad) |
1 | Worg (DDI) | Level 9 Brute | 400 | Monster Manual, page 265 (Worg) |
Treasure:Lot #3
Encounter 7: 7th Level, 1600xp
4 | Kalaka (DDI) | Level 9 Soldier | 400 | Dragon 369, page 31 (Demonomicon of Iggwilv) |
Treasure: Lot #6
Encounter 8: 9th Level, 2000xp
2 | Sthaha, Shallin, Medusa Archer (DDI) | Level 10 Elite Controller | 1000 | Monster Manual, page 186 (Medusa) |
Treasure:Lots #2 and #5
6th Level Major Quest: 1,250xp
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