Allegedly 4E is GM frendly in terms of game prep so I am going to give it a try.
Adventure: A spider nest in the forest is starting to attack a village.
So I am going to use Kobolds but "file the numbers off": Shifty becomes Jumpy; The javlin is replaced with a Spit attack. The +2 trap sense I'm replacing with +2 for stealth checks. Dark vision becomes tremor sense. So what does our Fell Spiders look like:
Fell Spider Minion | Level 1 Minion |
Small Natural Spider | XP 25 |
Initiative +1 | Senses Perception +6, Tremor sense |
HP 1 a missed attack never damages a minion. |
AC 15; Fortitude 13, Reflex 13, Will 13 |
|
Speed 6; see jumpy |
Bite (Standard; at-will) |
+5 vs AC; 4 damage |
Spit Attack (Standard; at-will) |
Ranged 10/20; +6 vs AC; 4 damage. |
Jumpy (Minor; at-will) |
The spider can shift (jump) 1 square and ignore terrain effect. |
Alignment Unaligned | Languages |
Skills Acrobatics +6, Stealth +6 |
Str 13 (+1) | Dex 13 (+1) | Wis 13 (+1) |
Con 13 (+1) | Int 13 (+1) | Cha 13 (+1) |
Thanks to
Monster Maker 3.1 from
Encounter-a-day. Also submitted to
The Open Archive.
Source image from
spilopterus
No comments:
Post a Comment