Panic Attack: Four Days: Designing Encounters

Allegedly 4E is GM frendly in terms of game prep so I am going to give it a try.

Adventure: A spider nest in the forest is starting to attack a village.
So I am going to use Kobolds but "file the numbers off": Shifty becomes Jumpy; The javlin is replaced with a Spit attack. The +2 trap sense I'm replacing with +2 for stealth checks. Dark vision becomes tremor sense. So what does our Fell Spiders look like:

Fell Spider Minion Level 1 Minion
Small Natural Spider XP 25
Initiative +1 Senses Perception +6, Tremor sense
HP 1 a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 13, Will 13

Speed 6; see jumpy
Image:Basicmelee.gif Bite (Standard; at-will)
+5 vs AC; 4 damage
Image:Basicranged.gif Spit Attack (Standard; at-will)
Ranged 10/20; +6 vs AC; 4 damage.
Jumpy (Minor; at-will)
The spider can shift (jump) 1 square and ignore terrain effect.
Alignment Unaligned Languages
Skills Acrobatics +6, Stealth +6
Str 13 (+1) Dex 13 (+1) Wis 13 (+1)
Con 13 (+1) Int 13 (+1) Cha 13 (+1)

Thanks to Monster Maker 3.1 from Encounter-a-day. Also submitted to The Open Archive.
Source image from spilopterus

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