# | XP | Encounter | ||
1 | 450 | 6 minons (lvl 1 at 25xp or 150xp total); 3 Skirmishers (lvl 1 at 100xp or 300xp total) | ||
2 | 500 | 4 minons(lvl 1 at 25xp or 100); 3 Skirmishers (lvl 1 at 100xp or 300x); 1 Brute (lvl 1 at 100xp) | ||
3 | 550 | 2 minons(lvl 1 at 25xp for 50xp); 1 Skrimisher (lvl 1 at 100xp); 1 Brute (lvl 1 at 100xp); 3 artillery (lvl 1 at 100xp for 300xp total) | ||
4 | 600 | 3 infested Deer (3rd level creatures 150xp each) | ||
5 | 650 | 8 minons (lvl 1 at 25xp for 200xp); 4th level trap (200xp) and 2 lurkers (2nd lvl at 125 or 250xp) | ||
6 | 700 | 2 brutes (1st lvl 100xp or 200xp), 2 artillery (1st lvl for 200xp total); and a controler (3rd lvl elite at 300xp) | ||
7 | 750 | Controlled villagers (1st lvl minion at 25xp each, max of 10 no more than 4 active at a time) and Queen(1st lvl solo); | ||
8 | 800 | Temple skill challenge; most likely in several parts. | ||
9 | 1000 | To kill a god |
With the controlled creatures an attack targeted at the Fell Mind Bore OR any area affect spell that penetrates its defenses will return the controlled creature to a normal state of mind.
This is just a first pass and is subject to change.
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