Core Concept: | Tourist. |
Appearance: | Foreign attire, poor understating of local language/customs. Alien/shocking in appearance. |
Personality: | Confused, out of sorts, distracted. |
Family: | Artists or crafters whose reputation has suffered due to a decline in quality. |
Friends: | None, the person has alienated most people due to suspicion on their part. |
Enemies: | A former romantic interest who the person feels wronged them. |
Formative Exp: | This ineptitude of this person has caused the decline in the family's reputation. |
Party Ties: | The Heroes come upon the person in a state of helplessness, where the person is unable to function in the current situation. |
Fears/Dreams: | Dreams of success, Fears failure, which is frequent due to the person's desire to "short cut" the system. |
Hobbies/Interests: | Enjoys new experiences and novelty. They collect trinkets of no value other than sentimental. |
Blind spots/Breaking Points: | Cannot see their own incompetence, that their shortsightedness is causing problems to themselves. |
History: | A hidden, yet spectacular failure in the recent past cause conflict with the Enemy and is the cause of the journey to this foreign land. |
Home: | The person is unwelcome in their homeland, and the current obsession with the enemy is making them unwelcome in this one. |
Relationships: | Lack of understanding and communication is causing much friction to those around the person. A personal sense of entitlement is also not helping them. |
Agendas: | To vanquish the enemy and return home with the reputation re-instated. |
Motivation: | Though obsessed with the enemy, the person is indecisive about the method to archive their goals. |
Plot Hook 1: | The person gloms on to one of the Heroes who understand their language/customs as a translator/assistant. |
Plot Hook 2: | Without usable currency, the heroes encounter the person in a situation where they are unable to render restitution for goods/servers that were given. |
Plot Hook 3: | An agent of the enemy attempts to misinform the Heroes about the Person. |
Plot Hook 4: | The Heroes become involved in the person's sightseeing expedition/recon on the Enemy. |
2008/04/24
BaseNPC00005
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