Core Concept: | Merchant |
Appearance: | Older clothes, disheveled appearance, unattractive manner. |
Personality: | Cautious, hesitating, and overly inoffensive. |
Family: | Large and fractured. |
Friends: | Fellow merchants, and clients of long standing. |
Enemies: | A competitor who believes that the person is out to destroy them. |
Formative Exp: | A distant attempt at success failed spectacularly and has left the person afraid of ruin. |
Party Ties: | The heroes could commission a work. Alternatively they be hired by the person to assist in a task. |
Fears/Dreams: | Fears ruin. They dream of success. |
Hobbies/Interests: | Tries to learn about customers to anticipate their needs. They love small animals. |
Blind spots/Breaking Points: | Cannot see that the Enemy is trying to cause them harm, Will abandon a plan if failure looks likely. |
History: | A kind benefactor helped the person in the past. Over caution has led to their current situation. |
Home: | The spouse is unhappy with the current situation and the persons' over cautious nature. |
Relationships: | Treats every new customer as a friend, and will go out of their way to help them. |
Agendas: | To become successful in business. |
Motivation: | Fear of failure |
Plot Hook 1: | A third person is intending to cause harm to the person. |
Plot Hook 2: | The spouse of the person is forcing them to take a risk that they do not want to. |
Plot Hook 3: | The Enemy is agitating against the person. |
Plot Hook 4: | The heroes have an item that a client of the person desires. |
2008/04/26
BaseNPC00007
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