Core Concept: | Closet Rebel |
Appearance: | Rough and Tumble, Clothing is from the counter culture or a aggressive subculture. Their hair and accessories are selected for their shock value. |
Personality: | The person is comfortable with being outside of social norms. They tend to reflect attitudes of those interacting with them back at them. |
Family: | Is part of the social norm, but are very accepting of the person's life style. |
Friends: | Few to none, for their life style is sufficiently socially unacceptable that no one wants to be associated with the person. |
Enemies: | A moral entity has taken them upon themselves to campaign against what the person represents. The enemy is using the person as a representation of all that is wrong with the world. |
Formative Exp: | In early life adult life the person made several poor decisions that lead to their financial and social harm in a distant place. Rescue came from the subculture, which they adopted. |
Party Ties: | The first interaction between the heroes and the person should be filled with tension and/or conflict. |
Fears/Dreams: | The person dreams of greater financial success, but is unwilling to abandon their lifestyle to do so. They fear harm from the enemy or their agents. |
Hobbies/Interests: | The person is a subscriber to a foreign religion that promotes peace and happiness through culturally unacceptable practices. |
Blind spots/Breaking Points: | The person cannot see the true threat that he enemy poses to them and their lively hood. |
History: | Recently, financial hard times, along with physical threats against the person have forced them to take choices that they would not have otherwise. |
Home: | The person is in care of a youth who is adopting the mannerisms of the person, and it is costing them dearly. |
Relationships: | For those who treat the person well, a good friend the person will be. Those that don't will be ignored or subject to harm. |
Agendas: | To make their way of life socially acceptable. |
Motivation: | To be themselves, and live without fear of harm. |
Plot Hook 1: | The youth in the persons care has been taken by the enemy for "deprogramming" and the person need the Heroes help rescuing them. |
Plot Hook 2: | The person has had a dramatic effect on the local youth, much to the chagrin of the establishment. The Moral authority request the heroes help removing the problem. |
Plot Hook 3: | The person's lifestyle is causing harm to the youth, and authorities have refused to help. The person will ask for the heroes assistance. |
Plot Hook 4: | The authorities have driven the person out of their home and request the heroes' assistance in relocating, or returning to their home. |
2008/05/06
BaseNPC00017
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