The Murder Mystery Paradox

In most murder mysteries that I have read (which, admittedly is not all that many) much of the heroes time is spend trying to figure out who could have done all of those horrible murders. After inspecting clues, verifying alibis, and much puzzlement the heroes eventually figure it out: No one person is responsible for all the murders, several people are.

The same goes for Players (and thus their characters, the heroes) and plots: Players will assign all of the wrong doing that happens to whoever is the most apparent villain in your story. By combining and merging plot lines into the same time line the GM can create a very complex appearing plot with relative ease.

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